My personal Easy-Mania scaling style, with a considerable boost to difficulty in 2P mode.įor anyone who has access to the AI Editor, it's strongly recommended you use one of the following setups.Ĭheat: Dead Enemy Bodies Never Disappear (SoR3 style)
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Very Hard and Mania get the full masochistic experience.ĢP Mode has no effect on if you're gated or not, but it will add more enemies. There is an option to change modes in Stage 6, if you're getting tired of the health bars.ĭifficulty Gating is used to redirect Easy, Normal, and then Hard, to the core mode. Mania, where enemy space allows, upgrades enemies to April Fool's health values, and sometimes even switches up the enemy type to an SoR1/SoR2 variant.Įasy will get everybody's "favourite" Bad End at Stage 5. Very Hard uses SoR3's 2P Hard health values.
There is an option to change modes in Stage 6, meaning there is a way to access Stage 6+ BKIII Easy.Įasy-Hard are at least 99% mirrors of SoR3's Easy-Hard.
Easy placement is in Normal Very Hard is in Mania). Stage 6 onwards have the placements bumped up (i.e. Mania, where enemy space allows, upgrades enemies to the nearest-HP-above SoR3 variant.Įasy and Normal get a Neutral End at Stage 5. Don't be an Allan Cyllakes don't be a dick, please give credit.Įasy-Very Hard are at least 99% mirrors of BKIII's Easy-Very Hard.
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If you extract resources from the mod for other projects, remember who took their free time to extend, arrange, layer, and animate them. If only there were a way to view hidden files. Please at least consider using the unbitchfaced Blaze3 in your own modified cutscenesa.fpg, because the alternative is terrible.Īpparently, there is DLC included in the. Oh, and there's a cutscenesa.fpg that removes the resting bitch face from Blaze3 in global dialogue (I have no idea why someone edited that in there during V5 development), and converts Ash's portraits to his fabulous palette. There is an updated version since March 2019, with quality of life updates to the Hardcore Jet encounters, palette compatibility with the updated SoR1V mod, along with the missing cutscene and enemy from the last stage of the Epilogue.Ĭharacter edits are also organised better, containing the additional ones included in SoR1V and SoR2U. I must say, the finale is a Masterpiece.Ĭontains the necessary data and palette patches. Having these two options, both fully scaled to the 5 difficulties of V5, means you have a total of 10 distinct difficulty settings to play the core of the mod in!īattle uses the versus mode scenes and transforms them into an intense survival/horde experience, which concludes in the Hardcore Good End route.Įpilogue is a completely fresh set of five stages, built in SoR1 'one scene per stage' format, set shortly after the Good Ending. The two primary modes are Casual and Hardcore, based on the JP and EU ports respectively. not so impossible when I'm in charge, eh?Ĥ modes to choose from, as you would expect from the V5 ports. The impossible challenge of converting BKIII and SoR3 into one huge mod for V5. Issues from using outdated versions of SoRR will be disregarded. This mod contains a huge data overhaul to tweak V5 to desired appearance and behaviour, and without such there will be a range of issues from the smallest to the most stupidly obvious. Only Compatible with v5.1 - REQUIRES DATA FOLDER!!!